New York, NY (Top40 Charts) Game
Music Connect organizers today announced its new expanded programme for the third annual international video game music conference which returns to The Purcell Room at London's Southbank Centre on
September 15, dubbed "the video game music industry's event of the year" by Classic FM.
Building on the conference's popular symposium format, "Game
Music React 2015" will feature a dedicated interactive music masterclass from Audiokinetic's co-founder
Simon Ashby, examining the differences between scoring for video games and other media and demonstrating how to structure and implement interactive music for video games with the Wwise interactive music system.
Also, new for this year's conference, Game
Music Connect 2015 presents "Creating Virtual Orchestras" featuring the world leading Spitfire Audio sample library company demonstrating the process of creating orchestral and other sample libraries in discussion with power user composers working in film, television and video games.
In addition to an already impressive line-up of video game and music industry professionals, A-list composer agent and orchestral contractor Darrell
Alexander (COOL Music) and
Director of
Music for Sony Computer Entertainment
America Worldwide Studios, Chuck Doud will join this year's roundtable discussion on the process and business of creating, planning, recording, and delivering orchestral music for games in "Score To Studio 2".
As in past years, Game
Music Connect delegates will also be invited to meet and connect with the speakers, panelists, and other attendees during an expanded post-show networking hour.
Now in its third year, Game
Music Connect is for aspiring and professional composers of all backgrounds and those interested in learning about the art, science and business of creating today's cutting edge video game soundtracks - featuring talks, practical demonstrations and round-table discussions with some of the world's leading composers, industry executives, audio directors and talent agents in the world of music for video games.
Game
Music Connect 2015 newly announced sessions:
"CREATING VIRTUAL ORCHESTRAS"
Composers for media - and especially video games - frequently require superb orchestral sample libraries which are accessible, intuitive and sonically outstanding. This session offers a fascinating insight into the process of creating virtual orchestral instruments and discusses key factors for deploying them to maximum effect.
Speakers:
Christian Henson (Co-founder, Spitfire Audio & Composer - 'Alien: Isolation')
Paul Thomson (Co-founder, Spitfire Audio & Composer - 'LittleBigPlanet' series)
Samuel Sim (Composer, 'Mad Dogs', 'Emma', 'The Reckoning')
Chairs: John Broomhall and
James Hannigan
"SCORE TO STUDIO 2"
Music execs, audio directors, talent agents, orchestral contractors, conductors, musicians, recording personnel and implementers - the orchestral process is an extraordinary machine. Score to Studio aims to pull the curtains back on what's involved and how it works.
Speakers:
Darrell
Alexander (Talent Agent, CEO of COOL
Music Group)
Chuck Doud (Director of Music, Sony Computer Entertainment
America Worldwide Studios)
Special guest TBA
Chair: John Broomhall
"GAME MUSIC REACT 2015"
An in-depth exploration of interactive music techniques - the single most significant differentiator between scoring for games and other linear media.
Speaker:
Simon Ashby (Co-founder, Audiokinetic)
All announced Game
Music Connect 2015 sessions and speakers are now online at https://www.gamemusicconnect2015.com/?page_id=2.
Game
Music Connect is founded by multi-award winning game and TV composer
James Hannigan and celebrated game audio director, composer and industry commentator John Broomhall in order to celebrate and explore the music of video games. For more information and to purchase tickets for Game
Music Connect 2015, visit: https://www.gamemusicconnect.com
Join Game
Music Connect on Facebook.com/GameMusicConnect and follow us on Twitter @GameArtConnect #GameMusicConnect