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GameSoundCon, First Industry Conference On Game Music And Game Sound Design To Launch In Los Angeles

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LOS ANGELES (Top40 Charts/ SoundCon) - GameSoundCon features two concentrated days of seminars and panel sessions for the professional audio community teaching the essentials of game audio creation and production

SoundCon, LLC announces the launch of GameSoundCon, the first of its kind game music and sound conference for the professional audio community. GameSoundCon is an intensive two-day seminar for composers, sound designers and other audio professionals, teaching the unique creative, technical and business challenges essential to work in the game music and game sound industry.

More people are playing video games than going out to the movies
Although many schools teach music composition and sound design, few teach the additional skills needed to create music and sounds for interactive video games. GameSoundCon attendees will learn the information critical for success in the multi-billion dollar games industry.

"More people are playing video games than going out to the movies," said Brian Schmidt, Conference Director and President of SoundCon LLC. "Although many schools teach music composition and sound design, few teach the additional skills needed to create music and sounds for interactive video games. GameSoundCon attendees will learn the information critical for success in the multi-billion dollar games industry."

GameSoundCon's sessions and panels feature some of the biggest names in the video game industry ensuring an unparalleled experience, and provide attendees an opportunity to meet and talk with the leaders in the field.

GameSoundCon's inaugural event will be held in on September 24 and 25 in Los Angeles, CA, at the Hyatt Regency Century City. The second GameSoundCon for 2009 will be held on November 13 and 14 in San Francisco, CA, at Pyramind Studios.

SoundCon LLC, founded by industry leader Brian Schmidt, is dedicated to education on the art, technology and business of game music and sound creation. Schmidt received the Game Audio Network Guild's 2008 Lifetime Achievement Award, and is a 23 year veteran in the game audio industry, having composed game music and created sound effects for over 130 interactive games. In addition to his creative work, Schmidt is the industry leader in game audio technology, having brought interactive Dolby Digital surround sound to video gaming as architect of the Xbox and Xbox 360 audio systems. Schmidt is a frequent speaker on the game industry, having given keynote addresses and seminars on game music and sound throughout the world.






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