Top40-Charts.com
Support our efforts,
sign up for our $5 membership!
(Start for free)
Register or login with just your e-mail address
Music Industry 21 March, 2011

Call For Papers - Audio Mostly 2011 - 6th Conference On Interaction With Sound

Hot Songs Around The World

Die With A Smile
Lady Gaga & Bruno Mars
654 entries in 29 charts
A Bar Song (Tipsy)
Shaboozey
770 entries in 22 charts
APT.
Rose & Bruno Mars
429 entries in 29 charts
That's So True
Gracie Abrams
312 entries in 21 charts
Bad Dreams
Teddy Swims
224 entries in 19 charts
Happy
Pharrell Williams
1286 entries in 35 charts
HeatWaves
Glass Animals
1410 entries in 26 charts
Blinding Lights
Weeknd
1849 entries in 33 charts
Tu Falta De Querer
Mon Laferte
208 entries in 3 charts
Stargazing
Myles Smith
464 entries in 20 charts
Espresso
Sabrina Carpenter
844 entries in 27 charts
Si Antes Te Hubiera Conocido
Karol G
301 entries in 13 charts
The Emptiness Machine
Linkin Park
222 entries in 21 charts
Birds Of A Feather
Billie Eilish
826 entries in 25 charts
Call For Papers - Audio Mostly 2011 - 6th Conference On Interaction With Sound
New York, NY (Top40 Charts/ Audio Mostly) Audio in all its forms - music, sound effects, or dialogue - holds tremendous potential to engage, convey narrative, inform, create attention and enthrall. However, in computer-based environments, for example games and virtual environments, the ability to interact through and with sound are still today underused. The Audio Mostly Conference provides a venue to explore and promote this untapped potential of audio by bringing together audio experts, content creators and designers, interaction designers, and behavioral researchers.

The area of interest includes interactivity through sound, tools and methods to support sound design work and evaluation and new and innovative applications of sound. It implies cognitive, psychological and social research studies, as well as applied research and technological innovations in audio analysis, processing and rendering. The aim is to both describe and push the boundaries of sound-based interaction in various domains, such as entertainment, education, safety and health care.

The theme this year is "Sound and Context"

Sound is both an expression of an environment and a drive for change in that context. The perception of sound as a context carrier emphasizes the interest in exploring the interpretative value of sound and the way it can affect users in context. By realizing the contextualizing potential of sound, researchers and designers can enhance users' experiences and provide richer sense making contexts. Appreciating sound woven into contexts can also foster holistic approaches that benefit overall design coherence.

The theme covers ways in which sound and music can be utilized as a way to create context, in physical and virtual environments, and especially as a way to enhance experience in interactive applications. We are interested in new concepts, models, methods and tools for analyzing, creating and realizing sound in context, dealing with location as well as with the contingent and improvisational aspects of human activity and social circumstances. We are seeking a new synthesis of knowledge in perception, cognition and psychology, and the role of audio technologies in context. Such a quest includes the way people may use sounds and music to personalize their identity, their environments and social interactions, as well as how can we design sound to convey meaning, values, information and emotions, and the relation between these and modern technological development.

We do not limit contributions to narrow themes, because the Audio Mostly conference series is strongly interdisciplinary and makes a space for creative approaches. The following areas of interest are indicative, but not exclusive.

Areas of Interest (including but not limited to): - Interactivity through sound and speech - Sound and music in context - Sound and music in games and other interactive applications - Sound design for emotions, moods and values - Sound design for information and mobility contexts - Sound design for communication, education or therapy - Alternative interfaces for interactive sound and music - Affective audio interfaces - Affective soundscapes - Audio technologies for social networking - Tools and methods for sound design - Tools and methods for the evaluation of sound design - Sound and music classification, recommendation and user feedback - Semantic speech, music, and sound analysis - Semantic audio processing - Interactive composing, authoring and performance - Generative music and dynamic composition - Design of dynamic soundscapes - Computational creativity techniques in sound design and music - Cognition of sound and music.
For more information, please visit the conference website
https://www.audiomostly.com/ or contact us at [email protected]






Most read news of the week


© 2001-2025
top40-charts.com (S6)
about | site map
contact | privacy
Page gen. in 0.5887990 secs // 4 () queries in 0.0046982765197754 secs


live