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Why Does Celeste Feel So Good to Play? | Game Maker's Toolkit

Celeste is one of the most satisfying platformers released in recent memory. And a big part of that is due to the tight and responsive controls of the game’s main character: Madeline. In this video, let’s look at how designers Matt Thorson and Noel Berry made the hero of Celeste feel so good to play. Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Have Mark talk at your studio, university, or event - https://gamemakerstoolkit.tumblr.com Join the GMTK Game Jam - https://itch.io/jam/gmtk-2019 Find out more More info on my run and jump graphs | GMTK Patreon https://www.patreon.com/posts/28582857 Full Matt and Noel interview | GMTK Patreon (Paid content) https://www.patreon.com/posts/24-hour-why-does-28730172 Celeste Player Code | GitHub https://github.com/NoelFB/Celeste/tree/master/Source/Player Celeste | Speedrun.com https://www.speedrun.com/Celeste Celeste’s stamina mechanic. explained | Reddit https://www.reddit.com/r/celestegame/comments/c17vpr/celestes_stamina_mechanic_explained/ Why Celeste’s dash feels great | Rock Paper Shotgun https://www.rockpapershotgun.com/2018/04/03/celeste-dash/ TowerFall Physics | Matt Makes Games https://mattmakesgames.tumblr.com/post/127890619821/towerfall-physics Celeste Developer Commentary Livestream | Matt Thorson https://www.youtube.com/watch?v=u-nSjhIgmXc Level Design Workshop: Designing Celeste | GDC https://www.youtube.com/watch?v=4RlpMhBKNr0 Celeste's Movement | Mix and Jam https://www.youtube.com/watch?v=STyY26a_dPY Games shown in this episode (in order of appearance) Super Meat Boy (Team Meat, 2010) LittleBigPlanet (Media Molecule, 2008) The Swindle (Size Five Games, 2015) Bubsy: The Woolies Strike Back (Black Forest Games, 2017) The End Is Nigh (Edmund McMillen & Tyler Glaiel, 2017) Celeste (Matt Makes Games, 2018) New Super Mario Bros. U (Nintendo, 2012) Mega Man 11 (Capcom, 2018) Super Mario Bros. 3 (Nintendo, 1988) Shovel Knight (Yacht Club Games, 2014) Unravel (ColdWood Interactive, 2016) Sonic Mania (Sega, 2017) Nuclear Throne (Vlambeer, 2015) Super Mario Sunshine (Nintendo, 2002) Inside (Playdead, 2016) N++ (Metanet Software, 2015) Music used in this episode Celeste soundtrack - Lena Raine (https://radicaldreamland.bandcamp.com/album/celeste-original-soundtrack) Other credits 2D Platformer Character Controller - Scripting Gravity | Unity https://www.youtube.com/watch?v=hn9lkAua3Vk Celeste All B-Sides Speedrun in 26:46 | TGH https://www.youtube.com/watch?v=I76TcmlsRIk Looney Tunes © Warner Bros
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